High atop the medieval battlements, a nightwatchman is impeded in his duty by the arrival of a pesky owlet.

Thursday 30 December 2010

Fluttered - A Colour Script

Here is something I should have posted a while ago. My colour script for the film chronicling the visual change of light over the course of its duration.


Colour in my film is an important consideration becuase the events unfold over the course of one night, and the colour created by the lighting must reflect this. Starting of with warm, saturated tones, the film transitions through the cool pastel shades of night, to the cold pale light of dawn.

So too does the colour reflect the characters' actions in the film. The warm evening palette represents a freshness and vitality that possesses the nightguard as he begins his shift. The dark of the night heralds the introduction of the owlet, and is when the nightguard begins his underhanded schemes to rid himslef of the bird he so despises. The cold light of dawn represents the realisation of what has occured, and when the true consequence of the nightguard's actions are revealed.

Monday 20 December 2010

Set Teaser and Ambient Lighting (Night) Test

Here is a teaser showing a close up of my castle fortifications set, complete with stone texturing. Eventually I will add gunge and moss to weather the whole thing up a bit to give it a sense of age and history, but I don't want to go too mad in these early stages. I have four more huge base pieces like this one to construct so it's gonna be time consuming enough just getting the basics built, but when it's all completed to this level of detail I imagine it'll look awesome.


Also I quickly messed about with levels and colour balance in AFX to get this shot to look like it's lit by ambient light at night time. What you see above is the vague aesthetic I hope to achieve, with a subtle blue overlay that suggests a moonlit night. I'll look into creating 'fake' night-time lighting in AFX in detail for when it comes to actual post-production.

Monday 6 December 2010

Saturday 4 December 2010

First Prop...

...and it's a riveting one so prepare to get excited.





A sack filled with Bran Flakes!

This will just be used as general set dressing, and in all reality probably will only be glimpsed in a few shots, and only then as a background set piece, but its nice to know it's there, and will lend that extra bit of detail to my animation, contributing toward the overall look and feel of the world.

Notice too my character is beginning to have clothing. More on this in a following post.

Thursday 2 December 2010

Opening Shot Animation

Here is an animated element from my opening shot in which the film's titles reveal themselves to be written on a piece of parchment as it gets caught by the wind and blown aloft, revealing the castle below. Shown here is just the animated parchment element as it flutters in the wind, eventually the establishing shot of the castle exterior will be placed below.



(The title text will be redone more neatly for the final film, at the moment I'm using a rough render as its placeholder.)

Monday 29 November 2010

Have at Ye..! Sword Research

Some preliminary sword research for my nightwatchman character:


I decided fairly early on that it was important that the sword be wooden because of several reasons.

First, that it makes the character of the nightwatchman seem less threatening and more comical. Without a real sword he is really quite harmless.

Second, it shows his ineptitude in combat and his unsuitability for the position he's in. Wood denotes his training rank, that he isn't fully competant enough yet to handle a real sword.

Finally, it makes his dramatic turn all the more impactful in that he appears harmless for two thirds of the film, before finally revealing he has no need for a weapon when it comes to displaying his aggression.

(And lastly I've always liked wooden swords).

Saturday 27 November 2010

Yawn...

A practise stretch and yawn from my armature, not very convincing but it was a fun little distraction from hoovering my bedroom.