High atop the medieval battlements, a nightwatchman is impeded in his duty by the arrival of a pesky owlet.
Showing posts with label armature. Show all posts
Showing posts with label armature. Show all posts

Saturday, 27 November 2010

Yawn...

A practise stretch and yawn from my armature, not very convincing but it was a fun little distraction from hoovering my bedroom.


Friday, 26 November 2010

More Tests

This test encompasses several practises that I need to work on for my final film, including:

Armature acting and general movement
Integration of sound effects
Motion blur (to use or not?)



In particular, this test was meant to highlight the importance of a realistic soundscape for my film.

Adding sound effects really grounds the motion nicely in reality, gives it a sense of weight and firm presence. Without it the motion is acceptable, but you are aware that the motion is being carried out by a 6 inch masking tape man with a small piece of metal. With sound added however it brings a presence and physicality to the character which really brings him to life that bit more, adds that extra dimension needed to really sell the shot.

It's true when they say that well produced sound design makes good animation great.


I hope to spend a fair proportion of time on creating a soundscape for my film, one that will bring it up a notch and make it that bit more professional.

Friday, 1 October 2010

Straight in with the Animation

Yeah, I know we are only in the preproduction phase of our final year films, but when you have a shiny new ProPlus armature arrive on your doorstep it's hard not to play with it.

As it is this test was done in haste with my new armature soon after I completed its lengthy construction (my hand is still sore from all that sawing).



This thing is miniature craftsmanship and moves so smoothly. I just hope I can do its superb articulation justice when it comes to animating with it for real, and not obscure its range of movement too drastically with the addition of the outer foam covering that will create the character's form. Already his torso is kinda hard to bend, and that is without clothing.

ProPlus armature courtesy of the excellent people over at animationsupplies.net