High atop the medieval battlements, a nightwatchman is impeded in his duty by the arrival of a pesky owlet.
Showing posts with label lighting. Show all posts
Showing posts with label lighting. Show all posts

Thursday, 30 December 2010

Fluttered - A Colour Script

Here is something I should have posted a while ago. My colour script for the film chronicling the visual change of light over the course of its duration.


Colour in my film is an important consideration becuase the events unfold over the course of one night, and the colour created by the lighting must reflect this. Starting of with warm, saturated tones, the film transitions through the cool pastel shades of night, to the cold pale light of dawn.

So too does the colour reflect the characters' actions in the film. The warm evening palette represents a freshness and vitality that possesses the nightguard as he begins his shift. The dark of the night heralds the introduction of the owlet, and is when the nightguard begins his underhanded schemes to rid himslef of the bird he so despises. The cold light of dawn represents the realisation of what has occured, and when the true consequence of the nightguard's actions are revealed.

Monday, 20 December 2010

Set Teaser and Ambient Lighting (Night) Test

Here is a teaser showing a close up of my castle fortifications set, complete with stone texturing. Eventually I will add gunge and moss to weather the whole thing up a bit to give it a sense of age and history, but I don't want to go too mad in these early stages. I have four more huge base pieces like this one to construct so it's gonna be time consuming enough just getting the basics built, but when it's all completed to this level of detail I imagine it'll look awesome.


Also I quickly messed about with levels and colour balance in AFX to get this shot to look like it's lit by ambient light at night time. What you see above is the vague aesthetic I hope to achieve, with a subtle blue overlay that suggests a moonlit night. I'll look into creating 'fake' night-time lighting in AFX in detail for when it comes to actual post-production.